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Cognitive · BOARD GAME · 19×19

Go: machine AlphaGo against human Lee Sedol

Machines passed top human Go players on 15 March 2016, when DeepMind’s AlphaGo beat Lee Sedol 4–1 over five games on a full board with no handicap, refereed and broadcast live. Overtaq records a confirmed crossover. A 2023 result, in which an amateur beat leading engines using an adversarial policy, shows machine superiority in Go is not uniform across all positions.

VERIFIEDDIRECTCONFIRMED CHECKED 23 AUGUST 2026
Machine
AlphaGo
AlphaGo
UNITED KINGDOM · UNITED STATES
Human
Lee Sedol
Lee Sedol
SOUTH KOREA
Crossed
2016
Machine passed the best humans in a refereed contest.

The record in full

Human and machine benchmark detail for Go
DisciplineGo BOARD GAME · 19×19
What is measuredMatch play against top-ranked professional players, no handicap
Human benchmarkLee Sedol — Lee Sedol, 9 dan · 18 world titles
SOUTH KOREA · 15 MARCH 2016 · GOOGLE DEEPMIND CHALLENGE MATCH, SEOUL
Machine benchmarkAlphaGo — AlphaGo
15 MARCH 2016 · GOOGLE DEEPMIND CHALLENGE MATCH, SEOUL
Attributed toGoogle DeepMind UNITED KINGDOM · UNITED STATES
DifferenceNo single comparable number. The machine passed the best humans in a contest with an unambiguous result.
Crossover15 March 2016 — AlphaGo 4–1 Lee Sedol, Seoul
AlphaGo beat a top professional 4–1 over five games with no handicap.
Verification statusVERIFIED Verified
Comparability statusDIRECT Directly comparable
Overtaq classificationCONFIRMED A machine passed the human benchmark in a contest or measurement Overtaq judges both well evidenced and legitimately comparable.
Data last checked23 AUGUST 2026

Conditions and comparability

Machine conditions

Five games, full board, no handicap, standard time controls, refereed, broadcast live.

Why this is directly comparable

The cleanest crossover in the dataset. Same rules, same board, no handicap, independent referees, a public result. The caveat is not the match but the years since: in 2023 an amateur player beat top open-source Go engines repeatedly by exploiting an adversarial weakness, which shows machine superiority in Go is not uniform across all positions.

Machine progression

6 recorded results. Overtaq keeps every published result rather than only the current best, so the frontier can be read as a history. This table is the full data behind the chart on the interactive record.

DateResultSystemStatusNote
9 October 2015 AlphaGo 5–0 Fan Hui AlphaGo Fan
DeepMind
VERIFIED DIRECT First machine win against a professional player on a full board without handicap.
15 March 2016 AlphaGo 4–1 Lee Sedol CROSSING AlphaGo Lee
DeepMind
VERIFIED DIRECT The crossover. Lee Sedol won game four — the last game a top human has won against a leading Go program in a formal match.
4 January 2017 60–0 online, as "Master" AlphaGo Master
DeepMind
VERIFIED BROAD Played anonymously against top professionals on internet Go servers and won every game. Fast time controls, online play.
27 May 2017 AlphaGo 3–0 Ke Jie AlphaGo Master
DeepMind
VERIFIED DIRECT Defeated the world number one in Wuzhen. DeepMind retired AlphaGo from competition afterwards.
18 October 2017 AlphaGo Zero 100–0 AlphaGo Lee AlphaGo Zero
DeepMind
VERIFIED BROAD Trained from self-play alone with no human game data, and beat the version that beat Lee Sedol in every game.
17 February 2023 Amateur beats KataGo via adversarial policy KataGo
Open source
REPORTED MODIFIED A human amateur, guided by an adversarial policy discovered by researchers, won repeatedly against top-level engines. A counter-example to uniform machine superiority, not a reversal of the crossover.

Evidence

4 sources. Every source is a direct link to the primary record where one exists; where Overtaq has not been able to confirm an exact permanent URL, the entry says so rather than linking to a search page.

What is still missing

  • No public Elo scale reliably spans human professionals and modern Go engines, so Overtaq does not publish a Go rating gap.

Share record

Shared links point at the permanent record URL https://overtaq.com/go, which does not change when the machine record holder does.

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Social cards

Every record is rendered into four formats in both themes from the same data, so the verification and comparability status travels with the numbers wherever the card is posted.

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